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Old 08-06-2013, 09:43 PM   #27
Peter Knutsen
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Join Date: Oct 2007
Location: Europe
Default Re: DF Mega-Dungeon Game for a Convention

Quote:
Originally Posted by ericthered View Post
You can do that as part of the pre-gen. Including those with rumour gathering:

"The rumours have already been gathered, but are only available if you choose a character who could have gathered them. Once you've decided on a character for sure, I'll give you the info and where its from."

For equipment, they'll be happy if you just say no, or give a simplified list of options: he can have a really nice sword, or really nice armor, or he can have tons and tons of adventuring crud (ladders, flaming oil, pintons, manacles, 11 foot poles...) don't let them focus on stats, let them focus on feel.
Those are excellent ideas! Pre-Gathered Information sort of skips the roleplaying, but since it needs to be character skill-based anyway, that's not a genuine problem.

And Equipment Lenses is something GURPS lends itself to, especially with the CF-based system, and/or the various cost simplifications in DF. Especially if it can be tied in easily with Encumbrance, which I think is doable.
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