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Old 10-27-2017, 02:43 PM   #100
offsides
 
Join Date: Jun 2008
Location: Cheltenham, PA
Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

Quote:
Originally Posted by GranitePenguin View Post
I don't see any valid reason why an Ogre should be able to ram with impunity during an overrun; it's still physically attacking the unit and should take tread damage as normal.
I agree - as a general rule, the damage done to an Ogre's treads should not matter whether it is the target or the recipient of a ram. The two possible justifications I can think of are 1) that ramming a la Section 6 involves chasing the target all over the hex and running them down, whereas ramming in an overrun essentially equates to "he was right there in front of me," which is why you can only ram once per overrun per Ogre; or 2) ramming an Ogre is generally a kamikaze strike, aimed at the treads, whereas ramming by an Ogre is just clipping the armor unit enough to damage it, hopefully enough for a mission kill. But even then, I don't see the lack of damage making enough sense to keep it that way. Besides, keeping things consistent throughout the rules generally outweighs most other reasons for not doing so...
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division
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