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Old 04-16-2020, 03:48 AM   #54
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Fixing round length in GURPS

Quote:
Originally Posted by maximara View Post
As written Do Nothing can't be a punishment as the character still has access to all defense options and is at a -4 only when stunned which has pretty high requirements to meet. As i mentioned before only All-Out Attack prevents a defense.

I really suggest taking a good look at the Maneuver table on the GURPSwiki and note what options each Maneuver gives.

I say this because there seems to be this misconception that Do Nothing means the character has gone into 'deer in headlights' mode and just stands there as the opponent pounds on them/cuts them to pieces. That is not what happens with Do Nothing. I agree that perhaps Do Nothing should have been called something else - perhaps Stand Still.
I'm not saying you don't get no defenses with Do Nothing (and I don't think I ever implied that). I'm saying that it's a terrible choice to make compared to any other maneuver, and strictly worse than many of them. As written there is zero reason to pick it at all, especially when Move, AoD (Dodge), and Evaluate are right there. The punishment is 'You didn't decide fast enough so you pick the worst maneuver', regardless of what the maneuver is called.
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Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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