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Old 03-03-2018, 03:53 PM   #9
Jim Kane
Banned
 
Join Date: Mar 2018
Default Re: Upsetting the WIZARD applecart,... maybe?

Quote:
Originally Posted by Dave Crowell View Post
I don't always find high STR wizards to a problem in game play per se, it is more that they are conceptually a bit odd. My vision of wizards is generally psysically unimpressive.

And there certainly are plenty of effective tactics for spellcasters that do not depend on particularly high ST.
Good point on non-ST-based effective tactics,... and, Wizards generally ARE an odd and mysterious bunch; from a temporal perspective, that is.

On a completely different point not related to the above post:

Let us not forget that regardless of the character-type in play. EVERYONE MUST be able to Dodge falling rocks, Jump over 1 hex pits (and roll to grab the other side!), Climb a rope without falling every time, and help shove against the wooden-door which the beasties are trying to burst through, etc.

Inadvertently inviting the creation of an out-of-balance Missile-Spell-Cannon by shifting to an IQ-based Magic-system may seem to imbalance the game at casual first-blush, but take that same "Spell-Cannon" down into in the labyrinth and play-test him as a Character - don't worry, he won't last long - as he may drown if he falls into a pool of water, or has to climb some rocky slope, or down a rope to get to level 2, or a Goblin-child throws a rock at his pointy-hatted head as he tries to stay atop his horse, which he tends to chronically fall-off of every time the bad guys show up to engage him on the adventure road - as he failed to take the talent of Horsemanship.

So how a new rule affects Combat can be tested on the MELEE arena map,...

BUT, it is THE CHARACTER who is making use of that same combat-rule, who is being tested and proven for play-ability down IN THE LABYRINTH - where he will likely die if he is not well-rounded regardless of how intensely-deadly he may be in the vacuum of an isolated Melee contest.

Last edited by Jim Kane; 03-06-2018 at 04:54 AM.
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