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Old 02-14-2018, 06:19 PM   #34
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Negative Hit Point effects

Quote:
Originally Posted by jsbrewster1 View Post
Thank you all for the insights. I think I understand much better about the options for GURPS melee combat and the results of negative hit points. I will probably use the bleeding rules at a minimum, and perhaps apply shock to consciousness rolls as well. That would mitigate high HT to an extent. Or possibly incorporate some sort of surrender mechanism. Thanks again!
Bleeding is pretty much irrelevant to combat, especially melee combat. The earliest it can have any effects is 30 seconds after being wounded.

I do recommend using it, but it doesn't seem to have much bearing here.
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