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Old 02-14-2018, 05:51 PM   #33
jsbrewster1
 
Join Date: Feb 2018
Default Re: Negative Hit Point effects

Thank you all for the insights. I think I understand much better about the options for GURPS melee combat and the results of negative hit points. I will probably use the bleeding rules at a minimum, and perhaps apply shock to consciousness rolls as well. That would mitigate high HT to an extent. Or possibly incorporate some sort of surrender mechanism. Thanks again!
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