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Old 12-14-2017, 08:02 AM   #25
YankeeGamer
 
Join Date: Dec 2017
Default Re: Scientist in the Star Wars galaxy RPG build

Quote:
Originally Posted by sir_pudding View Post
Nothing that makes major changes should be possible, unless that is a specific plot point. Star Wars is a very conservative setting, with very little technological advances in tens of thousands of years.
One possibility, if the GM is contemplating major changes to his timeline: Something that will result in a paradigm shift--a breakthrough that will completely upset the social or scientific order. Lots of people will want to control or eliminate him/her/it.

Of course, just because some people, perhaps including the scientist, think there's a breakthrough doesn't mean that there IS. Alternatively, a research project that the scientist thinks is simply an obscure branch of hyperphysics of no practical use, might be seen, right or wrong, as somedthing that will increase hyperspace speeds slightly, or allow entering hyperspace closer to a planet...even slight differences are useful.
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