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Old 12-12-2020, 04:00 PM   #6
Say, it isn't that bad!
 
Join Date: Dec 2013
Default Re: Power/Strength Tiers

Edit: The previous table was based around +6 ST in KYOS being x10 basic lift. This is incorrect, and has been corrected. In addition, text has also been corrected.

Have you considered "Pyramid 3/83: Knowing Your Own Strength"? It does have the problem that it scales damage in a logarithmic fashion, which does not match vanilla. For this, I'd suggest replacing the damage and HP scaling with ST, with a chart based on the cube root of mass (basing HP on mass is also how KYOS suggests handling HP). It also combines nicely with the idea of a multiplier from the SSR table, since KYOS is based on that table. At St 10, swing damage can be set to 1d (4), thrust damage can be derived from swing damage, and HP can be set to 10. Since we're using a cube root multiplier, we end up with the following ST-based table.

Every +12 ST on the table multiplies damage and HP by x4, and every +20 ST on the table multiplies damage and HP by x10, resulting in swing damage of 4d (16) and 40 HP at ST 22 (and enough Basic Lift to casually carry almost any normal human under one arm without taking encumbrance penalties), at a cost of [120].
  • ST10 = x1 = sw 1d, HP 10
  • ST11 = x1.1 = sw 1d, HP 11
  • ST12 = x1.25 = sw 1d+1, HP 12
  • ST13 = x1.4 = sw 1d+1, HP 14
  • ST14 = x1.6 = sw 1d+2, HP 16
  • ST15 = x1.75 = sw 2d-1, HP 17
  • ST16 = x2.0 = sw 2d, HP 20
  • ST17 = x2.25 = sw 2d+1, HP 22
  • ST18 = x2.5 = sw 2d+2, HP 25
  • ST19 = x2.8 = sw 3d-1, HP 28
  • ST20 = x3.15 = sw 3d, HP 31
  • ST21 = x3.55 = sw 3d+2, HP 35
  • ST22 = x4 = sw 4d, HP 40
  • ST23 = x4.45 = sw 4d+2, HP 44
  • ST24 = x5 = sw 5d, HP 50
  • ST25 = x5.6 = sw 5d+2, HP 56
  • ST26 = x6.3 = sw 6d+1, HP 63
  • ST27 = x7.1 = sw 7d, HP 71
  • ST28 = x7.95 = sw 8d-1, HP 79
  • ST29 = x8.9 = sw 9d-1, HP 89
  • ST30 = x10 = sw 10d or 1dx10, 100 HP or dHP 10
  • ST31 = x11 = sw 11d or 1dx10, 110 HP or dHP 11
  • ST32 = x12.5 = sw 12d or 1d+1x10, 125 HP or dHP 12
  • ST33 = x14 = sw 14d or 1d+1x10, 140 HP or dHP 14

The cost of Unkillable 2 is a little less than this, and doesn't stop your character from being buried alive; so this seems reasonable enough. ST 25 would cost [150], and with swing damage of 5d+2 and 56 HP, you can't actually kill an Unkillable 3 enemy, or even take them out permanently - but you probably have time to find their secret weakness, and have a rather strong edge in combat.

Notably, I haven't stated how thrust damage scales with swing damage. This is because I'm not sure how to scale thrust damage with swing damage. Some suggestions include multiplying swing damage by x0.5; subtracting 2 points of damage from swing damage; and multiplying swing damage by x0.75 (this latter suggestion changes ST10 thrust damage). In addition, the listed damage arguably scales closer to thrust damage as it scales upwards, so perhaps it should be used as thrust damage, with swing damage scaling off of the listed table damage.
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Last edited by Say, it isn't that bad!; 12-13-2020 at 12:08 PM.
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