Starting campaigns for newbie GMs
I played GURPS for the first time about a year and a half ago. It was the first pen and paper RPG I'd ever played and I rather enjoyed the half dozen sessions I played before our group broke up. Recently I've got the urge to try it again, and managed to convince three or four friends to have a go.
Only problem is, none of them have played GURPS before. One has played D&D, the rest have only World of Warcraft as role-playing experience.
I've never GM'd anything before, and I could really use a few examples of starting campaigns that don't require much experience to run and are moderately forgiving to new players.
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Pining for the fnords...
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