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Old 06-21-2020, 07:32 AM   #8
nudj
 
Join Date: Sep 2004
Default Re: Alternative attributes, Supers and other stuff

Quote:
Originally Posted by Malfi View Post
So I was thinking how attributes could be used in a 400+ or even 1600+ supers campaign. I am mostly talking about strength, how would you price strength?
I would guess 5 points is the minimum since there are ways to make it dealing damage more effective like power blow and claws and stuff and at this point it becomes better than innate attack. No?
I think ST should be 5 pts per level period. Double it as a UB in low tech Fantasy where the GM is strictly controlling innate attack.

Quote:
Originally Posted by Malfi View Post
Would you allow super strength
I don't like Super ST because there is no corresponding log progression for innate attack. I prefer Godlike Extra Effort + ST at 5 per level, since it puts all abilities (innate attack, TK, even DR) on the same scale. With 150 points for 10 Fatigue per second recovery + the rules example in Chinese Elemental Powers for skill based godlike extra effort, things can get things really powerful fast if you want M scale.

I'd still use Damage Reduction, although it's awkward.

I also like KYOS for the lift ST, but it needs expanded rules. You still need GEE for damage OR quadruple damage for inanimate objects like Anders suggests.



nudj

Last edited by nudj; 06-21-2020 at 11:02 AM.
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