Session Recap: The Awakening - The Night-Dimmed Day, Part II, Game Session 7
Had a absolute blast with today's marathon session, in addition to a
very productive game I used a new prototype play aid for GMs and players alike. It was a smash success. The session itself finally tied up the middle portion of my current campaign's story arc and moves them into the final act. Will the Dead Men be able to save Chicago with the help of notorious criminal Same MacHeath and his yakuza thugs? Or will Chi-Town finally fall off the map?