So, I've gotten around to making a Spear Master, and I ran into some questions. This is what I have so far:
Stats
ST 15, DX 15, IQ 12, HT 14
HP 15, Will 16, Per 10, FP 14
thr/sw 1d+1/2d+1
BS 7.25, BM 7
Dodge 10
Advantages
Form Mastery (Spear) [1]
Grip Mastery (Spear) [1]
Weapon Master (Spear) [20]
Skills
Spear-22 (DX+7/A) [28]
Staff-20 (DX+5/A) [1]
Techniques
Disarming (Spear)-22 [0]
Sweep (Spear)-19 [0]
Combination 1 (Disarming thr/weapon + Sweep sw/- + Spear thr/heart)-X+Y+Z [0]
Combat
Spear-22, 1H, 1d+3 imp, r1
Spear-22, 2H, 1d+4 imp, r1-2
Parry-15 (using spear as a staff for 20÷2 + 3 + 2)
So, I struggled a bit with the X, Y, Z for the Combo, but I have a few general questions as well:
- It's implicit that I have to use the spear 2H for the Sweep (otherwise I wont get the reach needed, afaik), but do I have to specify that for a Combination as well? (I would assume yes)
- The penalty is -9 for three attacks for 2H, halved for Weapon Master; does that leave it at -4 or -5? (I'd guess -4, implicitly from other examples, but I couldn't find it in the rules)
- Can I use combos at a default? (I got that impression, and would assume so, given they're like complex techniques)
- For hitting weapons, the penalty varies (-3/-4/-5 for rC/1H/2H, iirc), so how do I handle that in a combination? (I'd assume "dynamically", ie I can improve it to the max of the worse penalty when spending CP, but capping it for the actual targeted weapon when executing)
- So, given the above, I'd say that X, Y, Z at default would be (costing 5 CP for the first level, for Hard and 3 attacks):
X = 22 -4 -3/-4/-5 = 13/14/15
Y = 19 -4 = 15
Z = 22 -4 -5 = 13
- The general vision is that the Spear Master should be able to disarm, fell, and then mark against even the most hard-boiled criminal, giving them shaky legs (since it all happens within a second!). Is that governed by a specific sub-set of the rules? (I'm guessing some obscure grappling maneuver, or some spin-off of impaling weapons)
That's just a start, feel free to give suggestions or point out errors.