Quote:
Originally Posted by Stone Dog
I agree with Sir Pudding about the light a fireball would give off, but I think that mitigating darkness penalties equal to fatigue spent in the spell / x might be reasonable. Fatigue divided by two or three though?
|
That makes fireballs cast by higher skilled wizards dimmer. It also isn't how light sources in the DFRPG work, which give a radius of effect with no penalty and -3 out to three times the radius. Also if an 18d explosive fireball negates -18 or -12 in penalties it would be significantly brighter than daylight, which is, I think, way too bright.