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Old 11-13-2019, 07:27 AM   #2
Sorenant
 
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Join Date: Jan 2015
Default Re: Ultra-Tech, Skill Levels for Combat Android

There's no hard and fast rules but this is how I'd do it:
TL9 Combat Android has DX 13. I'd assume a combat AI would come with basic programming on how to use weapons, giving it skill level DX+0=13 on usual weapons for the setting (eg Guns or Beam Weapons). You could also load it with better dedicated programs to improve it, a Good program gives +1 and a Fine one gives +2. So an average TL9 Combat Android with a Good-quality program for its main combat skill would have SL-14. This doesn't count other bonus, which means the Android can skill receive bonus from HUD, for example.

Of course this might not be threatening enough if the PCs are high point total demigods, so you'd have to beef it up accordingly. For example, instead of a Combat Android with Dedicated AI it could be a Volitional AI that studies its enemies before attacking, granting it bonus like high Animal Handling skill (-1 to -2 to enemy Attack an Active Defense rolls). Or it might have Gunslinger advantage, which goes well with the high Acc of UT weaponry.
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