Quote:
Originally Posted by whswhs
I think at least you will find Perks and Quirks well worth the money.... Impulse Buys just really doesn't fit my personal campaign style...
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My group gets no use out of Quirks, for us it's all Perks, Enhancements, Limitations, Impulse Buys*, and now Talents**.
I've flirted heavily with Imbuements and Players occasionlly look through it before chargen, but ultimately they think it's a waste when Real Powers (TM) are allowed (I may have to run a game with Imbuements being the only access to powers).
Wildcards was very handy in finally helping me decide how much I really dislike Wildcard skills. Money very spent in my opinion. ;)
* In that I ripped everything I liked out and reprinted it as a much shorter couple of pages with heavy referencing back to Impulse Buys. The book itself doesn't get opened very often.
** Now that I've 'heavily' limited attributes, they are looking for other 'cheap' ways to advance groups of skills.