Quote:
Originally Posted by OldSam
In the specific example with the additional d6:
As an alternative it would be possible to save the extra roll by interpreting a single dice of the normal roll two times - maybe that would be a faster solution... What do you think about something like that?
e.g. let's say one dice of the normal three has a different and outstanding color and that one is counted for the "extra roll", too, in case of a miss by 1.
so no extra roll is needed, but we'd have a single random number anyways.
or yet another way: if all the dice are rolled sequential one could just read the last one twice, to get that extra result for the miss...
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The problem here is that it weights the final result depending on what the necessary to-hit roll is. For example, if the attacker needs to roll 11 for a miss-by-1, then the "location" die will only come up a 6 if the other two dice total exactly 5. Thus, the 6 result comes up much less frequently than 1/6 of the time.