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Old 08-24-2012, 02:43 PM   #21
vierasmarius
 
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Join Date: Nov 2009
Location: Oregon
Default Re: Hit location miss by 1

Quote:
Originally Posted by OldSam View Post
In the specific example with the additional d6:
As an alternative it would be possible to save the extra roll by interpreting a single dice of the normal roll two times - maybe that would be a faster solution... What do you think about something like that?
e.g. let's say one dice of the normal three has a different and outstanding color and that one is counted for the "extra roll", too, in case of a miss by 1.
so no extra roll is needed, but we'd have a single random number anyways.

or yet another way: if all the dice are rolled sequential one could just read the last one twice, to get that extra result for the miss...
The problem here is that it weights the final result depending on what the necessary to-hit roll is. For example, if the attacker needs to roll 11 for a miss-by-1, then the "location" die will only come up a 6 if the other two dice total exactly 5. Thus, the 6 result comes up much less frequently than 1/6 of the time.
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