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Old 08-16-2007, 05:37 AM   #8
mcv
 
Join Date: Sep 2004
Default Re: Player Paranoia and Character Surprise: How to GM

(Sorry for responding to an old thread here.)
Quote:
Originally Posted by Mark Caliber
In short before you throw ANY trap or situation at your players, make certain that YOU can think of at least two successful methods for escape/avoidance.

The reasoning behind that is that if YOU as the GM can't think of an appropriate way out, neither will the players, and your campaign will come to a quick and painful end.

On the contrary if YOU can concieve of two weaknesses, then the players are likely to come up with their own ingenious methods as well.
I once read an excellent example of the exact opposite: a GM noticed that for every trap or problem he devised, the players came up with a different solution than the one he had planned, so he made a trap for which he saw no way out, and the players found one.

Ofcourse you should only do this once the group has proven able to solve really hard problems. But in that case it can actually be a great idea.
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