Re: Player Paranoia and Character Surprise: How to GM
My game style is one that avoids most situations like those. I'm a GM who really does want his players to have fun and have the PCs succeed.
So, if a player checks the cushions for mines, I tell him that it's odd for him to do that. Most of the time I let them know ahead of time if something seems innocent it probably is... 99% of the time it is.
If they get captured, I usually have it done for a reason and by that time they realize there's always a way out. In fact, there's usually several ways out, though I rarely reveal all the escape possibilities. Usually I work with their skills and let them figure it out and give them hints on the way. It's not life-and-death with me, it's more like a puzzle to be figured out.
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-safe from the children born as ghosts
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