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Old 10-27-2012, 01:28 AM   #5
Icelander
 
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Join Date: Mar 2006
Location: Iceland*
Default Re: Can you aim for non-fatal hits?

Quote:
Originally Posted by DanHoward View Post
Yep. The victim would need to be bound up so that he is immobile. Only in a cinematic campaign could it be done during combat.
I tend to think that something that normal people can do during combat is something that quasi-superheroic characters can do at any time.

So I would pretty much never balk at allowing a character to set up a cooperating or grappled character with Physiology (+0 or so for 10 seconds, with a corresponding bonus or penalty for extra or less time, with an automatic failure for any case where the character is unable to secure the a victory in any QC for a grappling check to change position, with a on both the grapple and the Physiology meaning either of x2 injury or +1/- damage. Success by 5+ would mean x3 total injury or +2/- damage if that was preferable. For the appropriate circumstances, I'd allow Professional Skill (Executioner) to substitute.
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