Re: Multiplayer Fridays
Thanks for all of this information GranitePenguin and Selenite - this game has clearly desynced, so all of the odd behaviour you've seen later in the game is a result of this. These, in a way, aren't bugs, as you wouldn't see them without the desync.
What I'm trying to work out is where the desync occurred, as if we can eliminate this, you shouldn't see any of the odd behaviour that followed.
You mentioned Overruns occurring in this game. Was it before or after these Overrun attacks you began noticing the issues with disabled units (or further, were these disabled units left over from an Overrun attack)?
This might help in tracking it down.
Thanks as always!
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