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Old 02-01-2018, 08:01 AM   #10
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: Reasonable ST Limits for SM -1 and -2 Characters

Quote:
Originally Posted by Yorunkun View Post
According to the build table on B18, the suggested average ST for a human(oid) character with SM-1 (4' tall) is 6.

For SM 0 humans, attributes in the range from 8 to 12 are considered the average band, 5 to 15 are exceptional but humanly possible.

Applying these +/- 50 % variations to a base ST 6, this would make 3 to 9 ST a reasonable limit for small characters.

While the Basic Set advises the GM to let players select their ST, height and weight freely, what ST ranges would you consider realistic for SM -1 and -2 characters? If you were to build racial templates, what ST baseline would you set?

Part of the potential problem here is not about setting a range based off an average human of average human size being 10 and proportionally scaling. (Your assumptions here seem fine IMO)

It's about how that lower ST will manifest in the game and what it will mean for the PC (and part of that is how the system scales at the lower end).

E.g. ST6 for a proportionally built 4' person is fine in abstract in terms of a comparison to the ST10 for average human

But their BL will be 7lbs

Thr damage will be 1d-4 (which means they'll punch at 1d-6* unless well trained)

Sw damage will be 1d-3

Additionally they'll be limited to the lightest SM0 weapons or rescaled SM-1 versions unless they want to take MinST pens.

HPs will be 6.


Now depending on the character concept none of that might matter, but if they do end up using ST it's going to be a bad day for them because weather or 6 is reasonable score for a 4' scale human, it's a low score in GURPS

Is this going to be fun?





*which kind of sucks in combination with the Min 0 damage for Cr rule

Last edited by Tomsdad; 02-01-2018 at 08:07 AM.
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