Quote:
Originally Posted by Anthony
Not necessarily; it's also possible to just use extremely high variability in damage, a la Phoenix Command (where the range in damage from being hit by a pistol is something like 5-1,000). I briefly get into this in my article on wound size modifiers, basic idea is that you add 1d-4 to effective wound size, which means a pi attack doing 10 penetrating damage would have a chance to do 3, 5, 7, 10, 15, or 20 injury.
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Hmm. I'd prefer to handle such damage variability through hit location (such as a Torso shot's 1/6 chance of hitting the Vitals, or 1/6 chance of hitting the Skull through the Face). To each their own though.