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Old 05-19-2014, 10:37 AM   #7
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Survivable Guns Realism

Realistically, weapons have:
  • Lower variance in penetration than GURPS implies; what variance there is mostly comes from different strike angles and the target's armor being different at different locations.
  • Higher variance in lethality than GURPS implies; there should be a fairly substantial chance that a 7.62 round (7d) blows through without doing more than tissue damage, and that a .22LR (1d+1 pi-) inflicts a mortal wound.
  • Extremely unreliable about incapacitation, particularly with less than lethal damage.
  • Less cumulative effect. In GURPS, if one hit has a meaningful chance to kill, three hits is an automatic kill. To some degree this could be covered by variance in lethality.
However, that combination of traits doesn't really result in survivable guns; if anything, it would probably increase the odds of PC death.
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