Re: [Basic] Advantage of the Week (#31): Cultural Familiarity, Cultural/Xeno-Adaptabi
In my world, all the PCs would be expected to come from the main culture. As there are only a small handful of other cultures in existence they could potentially interact with, Cultural Adaptability and Xeno-Adaptability are far more expensive than would make them worth putting on templates.
A character brought in from another world would be better statted up with a Quirk: No Cultural Familiarity because of the vanishingly tiny chance of running into another outworlder from the same cultural region of the same world. He would be expected to buy this Quirk off in play as his character became familiar with the world.
__________________
Ba-weep granah wheep minibon. Wubba lubba dub dub.
|