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Old 06-26-2017, 07:22 PM   #5
Fred Brackin
 
Join Date: Aug 2007
Default Re: Some help with Timewatch's Free RPG day Font of Knowledge

Quote:
Originally Posted by L.J.Steele View Post
SPOILERS AHEAD for this adventure.

I am planning on running Font of Knowledge for my group next month -- all newcomers to Timewatch and to Gumshoe.

The pitch:


As I started prepping things, I found the adventure has a structural problem.
There's a briefing room intro -- a bit low energy -- trying to decide if I can start things at the end of an action scene.
.
As a note this introductory scene may not be necessary _if_ the players already know who their characters are and what's going on. However, if you need to convey these things to both the players and their characters it's probably just as well to leave it in.

We were starting anew campaign once with a GM who really likes the Bourne movies and we were all Bourne style amnesiacs. We didn't know who we were or what was going on and things didn't go well at the first scene. Fortunately, none of the hostages were injured.

So unless the players are in a good position with knowledge of their characters and the setting, starting on a lower stress note can be a good thing.
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