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Old 09-10-2019, 03:27 PM   #5
Skarg
 
Join Date: May 2015
Default Re: TFT Errata for Hexagram #3

* Typo to the errata: Can't find "the second sentence under Ingredients" on page 152.

* The "army/police auxiliary" job shows a $250 salary. Seems clearly a typo that should be $50 as in original ITL.

* The new 2-handed damage of 2d+2 for ST 13 bastard swords is an exception to the usual damage curve, and embarrasses ST 14 great hammer users who only do 2d+2. Original 3d-2 worked better because average and min damage are lower than 2d+2. An alternative fix could be to make great hammers do 3d-1.

* No explanation what it means that PC gargoyles are 32-points, but summoned gargoyles are 39 points, as far as what NPC gargoyles in the population might be like. Or why encumbrance rules show very heavy/large gargoyles and reptile men when the PC versions have been nerfed to human ST. Reptile Man fans also wanting mention of higher-ST reptile men.

* New XP table very 32-point oriented. Doesn't work well for races that don't start at 32 points. No direction on how to handle that.

* Some people read the new options list as a change meaning Dodge is an option that can't be changed to after Movement.

* Some people read the new options list as a change meaning Defend requires a figure to be engaged, or even engaged at the start of their movement phase because of the wording "The options available to a figure depend on whether it is engaged, disengaged, or in HTH combat at the moment its turn to move comes."

* Some people read the new options list as a change meaning Defend requires only having moved one hex (rather than 1/2 MA as listed in original rules) because it is in the engaged options section so mentions shifiting one hex.

* Some people read the pole weapons charge rules as meaning a defender can only get pole weapon bonuses if a figure moving up to them from a non-adjacent hex literally takes the Charge Attack option, meaning they think they can deny the pole weapon bonuses if they take any other option (Defend, Disbelieve, whatever), or if they only moved one hex.

* Some people (well, Henry) think that a Brand can be cast on an arrow, crossbow bolt, or wooden weapon as a cheesy cheap way to get a Flaming Weapon effect and think it would do as much damage as that $10,000 enchantment.

* People wonder if in Legacy you can no longer attack with a Spike Shield as a second attack like a main gauche.

* People wonder if Unarmed Combat kick bonus damage stacks on top of Unarmed Combat punch bonus damage (hopefully not, as that gets really high).

* People wonder if you can really get +2 damage in all unarmed combat from the new IQ 7 1-point Brawling talent for "dirty brawling", or if it's only for surprising people when escalating a brawl. Since actual daggers only do +3 damage in HTH, this seems excessive to some and not well balanced with the harder Unarmed Combat talents.

* People wonder if Brawling and Unarmed Combat damage bonuses apply to gargoyles, cestus, and reptile men.

* People wonder if/why ST 13 PC gargoyles seem to do the same claw damage as ST 20 summoned/NPC gargoyles.
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