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Old 10-01-2011, 09:33 PM   #5
Stripe
 
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Join Date: Nov 2005
Location: Midwest, USA
Default Re: [DF] Reverse Dungeon

Quote:
Originally Posted by Blind Mapmaker View Post
Using light as a lure is a great idea, running water wouldn't be much of an option unless they really decide to ditch the cart again (they've lost five so far and are getting really possessive by now).
It could work, say, in a sewer with a locked gate doorway. One player has to dive into the murk and swim under water down the tunnel and beneath the wall to the other side to flick a switch or open the gate for the carriage or rest of the PCs; something like that.

Read the Holding your Breath rules (B351), Swimming rules (B354) and Suffocation rules (B436) to calculate the distance so that rolls are needed. Warn the PC before hand that if rolls are failed, drowning is a possibility. Could make for quite a scary proposition: swim under and unlock the door or face whatever is chasing you.

Quote:
Originally Posted by Blind Mapmaker View Post
I can't get rid of the compulsion to see them driving their carriage down a dungeon corridor and have them run into a band of goblins or some oozes or something, though. Maybe some other time.
Put the Temple of Cyclopsian Doom in the Plain of Shadows. They make it out, they're still in the shadow dimension from which they still need to escape.



EDIT: Something like this (made in a few minutes): http://img843.imageshack.us/img843/1053/switche.png

The switch opens the gate, the switch room can only be accessed by swimming in the blue water that runs under the wall.

Last edited by Stripe; 10-01-2011 at 10:00 PM.
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