View Single Post
Old 10-01-2011, 05:37 AM   #4
Blind Mapmaker
 
Join Date: Sep 2010
Location: Mannheim, Baden
Default Re: [DF] Reverse Dungeon

Quote:
Originally Posted by Stripe View Post
My first thought when I read the title was that you would have the PCs be monsters defending the dungeon, which is a common genre and actually the name of a D&D module.
Dang, you're right. I thought that one focused on fighting your way out of a standard D&D dungeon, starting at the bottom level. Turns out it's more like Dungeon Keeper. Should have googled it.

The main idea is, indeed, fighting your way out of a dungeon with the order of encounters reversed. The PCs should start off somewhere near the inner sanctum and then have to decide whether to take on the big bad + most-trusted minions or just escape and get on with the actual quest they've been diverted from.

Using light as a lure is a great idea, running water wouldn't be much of an option unless they really decide to ditch the cart again (they've lost five so far and are getting really possessive by now).

Quote:
Originally Posted by Befuddled View Post
I’d rip off the movie Pitch Black and dump them in a plane of shadows.

/snip

Finish the adventure with a shadow dragon boss monster trying to rip the exit portal wider so he can get through. Make him extremely tough, but have him distracted by the portal and soldiers on the other side trying to stop him from passing.
I haven't seen the movie, but I really like the idea of stranding them on the Plane of Shadows a lot. I might take your idea and run with it. I can't get rid of the compulsion to see them driving their carriage down a dungeon corridor and have them run into a band of goblins or some oozes or something, though. Maybe some other time.

Last edited by Blind Mapmaker; 10-01-2011 at 05:43 AM.
Blind Mapmaker is offline   Reply With Quote