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Old 03-16-2016, 02:44 AM   #171
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Join Date: Jul 2014
Location: New Zealand.
Default Re: [Game] Generate a Space Trader Setting

95c Where to get a crew?

Navigators are generally high on the list of required crew, the best of them are of course trained in Vather. As with every thing from Vather the price is high. A Navigator who is trained on Vather can usually get a job on a MegaFreighter or carrier and earn more in a year than your average free trader's ship is worth. Aside from home systems there are a number of places that navigators are trained chief among these are the 20 of so "complex" systems dotted around the galaxy, each of these with their challenging gravitation topography is used by one training facility or another as a final qualification test. As neither of these is really an option the next place to look is on a refueling 'hook. They act as a centralized location for Jump crew looking for work and jump crew gossip.

Want someone who knows how to space walk? Check any habitat that serves asteroid miners the sentients who work the belts have the skills in spades, many of them are talented engineers especially in a make do kind of way. If you get the opportunity Xylysus are always an asset for starters they don't need a suit and secondly their natural climbing ability is a great bonus.

Doctors and Biological specialists are a bit trickier to find, the best place to look is core worlds and well built up colonies. Medical staff on the more recently colonized worlds are usually specialists so their skills don't travel as well.

A good Cargo chief can be tricky to find but a lot of the bigger companies have a high turn over and the first place to look is habitats on the main trade lanes and the boundaries of company territory, especially the dropnet hubs and bars. Quartermaster is usually a second in command position so choose carefully, ex-long range survey crew are typically well trained in this field.

A back up engineer is always a reassurance so keep your eyes open when you are visiting well established Habitats. These habitats rely on engineers so they have a strong incentive to have a good training center. On the off chance you meet a Rhii without a Surge they have a good broad technical education and a flare for improvisation. Handy in a fight too. There are added life support costs to worry about.

Question 97
Whats the most infamous port/habitat/planet when it comes to illegal activity and piracy?

Random Technology: PIN, aka personal network, a central hub usually mounted on a wrist strap that either wirelessly, through a smart suit/clothes or through the bodies own bio-electric field interconnects all the electronic devices on a person.
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