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Old 12-20-2018, 05:54 AM   #29
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Can a Ritual Give a Bonus to Symbol Drawing or Alchemy?

Quote:
Originally Posted by Icelander View Post
If any PC wants it. So far, the two completed ones have specialised Talents from the 'A Talent for the Arts' sub-section in 'Ritual Path Specialists' in Pyramid #3/66 instead.
Ah, that's usually a better deal if you are concentrating on specific magics anyways.


Quote:
Originally Posted by Icelander View Post
If I allowed it, I'd want it to function only within a Threshold that the caster can treat as his own, either due to living there himself, or the owner taking part in the ritual and explicitly allowing whatever he was doing.
I'd call that worth -60% total. You can move it, but you got to own the place or squat there.

Quote:
Originally Posted by Icelander View Post
It's informal, as I always assist players making their characters, and so it doesn't need a write-up and can be done by feel. But what I do is adding Disadvantages to characters who have magical powers.
Ahhh.

Quote:
Originally Posted by Icelander View Post
And no, it's not for all magic, theoretically, in that there can potentially exist some strange magical effects that coexists with technology, but a) They are not available to PCs and b) The magic might instead warp reality in other ways.
Old Ones tech and such.

Quote:
Originally Posted by Icelander View Post
Practically speaking, PCs can avoid most ill effects by having only fairly limited magical gifts, using them sparingly and tending toward somewhat tried-and-true technology, without any failure-prone electronics. Also, Signature Gear is somewhat protected (and exempt from giving TL penalties to casting), due to the attunement with the character and emotional attachment.
I like this bit with Signature Gear. That's not a bad idea overall when you're doing something like this.

Quote:
Originally Posted by Icelander View Post
Ok, another Pyramid I shall buy instanter.
Sorry! I'm not shilling, I swear.

Quote:
Originally Posted by Icelander View Post
I used -1 per TL above TL 4. In the past, I've used 1/3 (round down) penalty for a single small item, 1/2 (round down) for a few, 2/3 (round down) for a hefty assortment and full penalty for full battle-rattle of the latest gadgets.
Ahh, ok. That's pretty simple. I thought you might be doing something with TL penalties or such.


Quote:
Originally Posted by Icelander View Post
Environmental technology lowers effective Mana Level around it instead of being a penalty to the individual caster.
That's actually pretty cool too. Hmmm. Hmmm I say.

Quote:
Originally Posted by Icelander View Post
In baseline Ritual Path Magic, does Symbol Drawing do anything that Thaumatology cannot also do?
Not really. It's oomph lies in preparing a space to boost your gathering rolls.

Quote:
Originally Posted by Icelander View Post
In my campaign, at least, it shall have its full Basic Set effects, with the bonus applying both to rolls to gather energy and to cast spells.
That may prove more powerful than you like. A compromise might be to give the full bonus to gather energy then a +1 to the casting roll (+2 for a critical success)
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