Quote:
Originally Posted by Turhan's Bey Company
Prevailing opinion in these parts appears to be that CP totals don't mean a lot (a bunch of 200 point scribes won't do a lot of damage ambushing a bunch of 75 point warriors despite their vastly superior point total). Look at "functional" stats: skill levels, hit points, DR, how much damage they can do, and so on as compared to what the PCs can do.
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My thoughts exactly. Me too when I started playing GURPS I was trying too hard to evaluate NPC combat power with CPs. It simply doesn't work. Best approach I think is to balance out their combat abilities (melee skills, ranged skills, block, dodge and parry, HP, damage, DR, etc.) compared to your players abilities.