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Old 07-25-2019, 09:08 AM   #39
Fred Brackin
 
Join Date: Aug 2007
Default Re: Pros and cons of dungeons for hack and slash roleplaying

Quote:
Originally Posted by Michael Thayne View Post
I checked out Gary Gygax's original Temple of Elemental Evil module and similar to Keep on the Borderlands / Caves of Chaos, it postulates that because the bad guys are Chaotic Evil, they won't work together very effectively to repel the PCs assault on their dungeon. I am very tempted to do something like this in my own games. In some ways it's a kind of silly conceit, but used only once in a great while it's very clever.
It's only creating a general category of "Chaotic Evil" and ascribing "won't work together very well to repel invaders" to "Chaotic Evil" that's a little silly. Call the reason "complex internecine struggles and intense local politics" and you've got a very large list of examples of "didn't work together very well" from Real World History.

Sometimes the resistance doesn't even need to be split into multiple groups to not work very well. See Alexander the Great and the Persian Empire
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