Quote:
Originally Posted by Skarg
IAlso because the 3-hex requirement is often easy to bypass if need be by backing up and going forward 3 in so many cases, which seems a little gamey to me.
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To be clear you can only really do this if you are disengaged, i.e. in a rear/side hex, and have a MA of 12.
I actually didn't think there was anything wrong with the original rules that allowed a disengaged attacker to back up one hex and charge again getting the full advantage, top tip; don't let a polearm user get behind you.
Remember that polearm weapons are not as damaging so they have to have some advantage, the heavier ones have already been nerfed having the double damage reduced to +1d.
My only stipulation as a house rule is the polearm charge attack rules (for attacking or defending) can only be done if the polearm is in two hands (or for a javelin to have nothing in the other hand).