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Old 06-04-2018, 01:08 PM   #786
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: The Fantasy Trip

Quote:
Originally Posted by larsdangly View Post
There are other games that basically don't work as D+D style mega-dungeon crawls. Runequest comes to mind. RQ has healing, but the pace and risk of combat doesn't allow for adventures where you have a dozen fights in a night of play, or go through a hundred or more rooms in one dungeon. The RQ megadungeon is Snake Pipe Hollow, and its a modest affair that can be stripped to the wall studs in 3-4 hours of play. Perhaps the closest they come to a big dungeon is Big Rubble. But the difference there is that Big Rubble is a campaign setting, not a single densely stocked dungeon where you are not continuously exposed to immediate danger of fights for hours on end. In this sense, TFT is more like Runequest than it is like D+D
Yes, Big Rubble was great and very clever, as the "Dungeon" (ruins of the old city) was built right outside the walls of Pavis (the new city) so you could easily get from one to the other. Although I seem to remember you needed to buy a license to go into the rubble!

Wasn't the original Castle Greyhawk of D&D a similar idea?
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