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Old 07-11-2018, 02:06 PM   #35
JLV
 
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Join Date: Nov 2010
Location: Arizona
Default Re: The Woodsman Talent

Quote:
Originally Posted by ak_aramis View Post
My issue is with having a Captain talent that requires Navigation and/or expert sailing. A Naval Captain talent should be the "Naval Tactics" skill, while a Merchant Captain talent would be essentially about optimizing routing and making better trade deals.

If there are to be sailing based talents, they should, IMO, correspond to the basic work areas - Rower, Topman, Deckhand, Navigator, Helmsman, Cook, and Gunner. These are also the various warrant officers (the term goes back a long way - 16th C or earlier)... Rowing Master, Sailing Master, Bosun/boatswain, Navigator, Quartermaster, Cook, and Master of Guns. Surgeons were also masters.
Actually, I'm in agreement with you -- I don't think "captain" should be a talent -- it's more a job description, and to do it well, you would need a certain number of talents related to the task. My comments above were based entirely on that premise.
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