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Old 08-22-2019, 09:44 PM   #9
Join Date: Feb 2016
Default Re: Custom talent balancing advice

Originally Posted by FuelDrop View Post
Since humans are the only faction with access to gunpowder, having the Dwarves use cannons doesn't fit.

Elves in the setting have other tricks for range, and better magic, but their specialty is ambushes. Hence the stealth bonuses, and running to escape back into the trees once the enemy starts to organize and reform.
Humans being the only faction with gunpowder is an overwhelming advantage, meaning that humans would defeat the other races without that much difficulty, unless they used magic to even the playing field, so mundane talents do not really matter. For example, a musket deals 4d+2 pi++ damage, which means that a human army with muskets pretty much going to annihilate dwarven and elven armies (especially since they cost only $175 each).
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