Re: [Martial Arts] Massive Close Combats
If its scrum like conditions my quick at the table response would be, enforce random hit locations and maybe thrusts only. In tight quarters that cramped working with the options given seems to be the way to go. You could even go to the point where there is a random element to the people you have the option of attacking even if they are right in front of you.
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Waiting for inspiration to strike......
And spending too much time thinking about farming for RPGs
Contributor to Citadel at Nordvörn
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