Quote:
Originally Posted by zot
I'm seriously hoping the new version will overhaul most of these problems but I didn't sense a lot of concern about them so I'm not betting too much on it.
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I can get why you and others would have a desire for rules formulating these kinds of interactions, but personally I would be afraid that such things would GURPS-ify TFT. I like that TFT provides a light but robust framework. It's not as nebulous a gaming system as, say,
The Dying Earth, but it's also not as overwhelmingly spec'd out as
D&D or
Aftermath. It's a solid foundation that GMs can take in any number of directions, and to me that's the beauty of it.
I'd welcome supplement books provide more detailed (and completely optional) guidelines to cover cases that the core TFT rules don't, but at the same time I'd like the core itself to remain sleek and beautiful.