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Old 09-08-2017, 07:03 PM   #42
DouglasCole
Doctor of GURPS Ballistics
 
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Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Battletech/Mechwarrior mechs in GURPS

Quote:
Originally Posted by Mark Skarr View Post
Additionally, you'll have to invent, whole-cloth a mechanic for heat. That's something GURPS has never used. I've tried a few times and never had any decent success. This was the most recent attempt I made (link to local Denver GURPS Board), but didn't get to far.
Repurpose the last gasp? AP buildup leads to Heat Points, which lead to issues?
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