Quote:
Originally Posted by malloyd
I'm just about certain it's because they are holdovers from the 3rd edition rules.
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No, given that 3rd edition claws were totally different (15 point claws for +2 damage, 40 point claws for Swing/Cut or Thrust/Imp damage, 55 point claws for both) I doubt it's a holdover. More likely it's just because applying advantages to claws can be ridiculously cheap (ST damage is normally a ridiculously terrible deal compared to innate attack, but not when you put 500% worth of advantages on 3 point crushing claws) and GURPS doesn't have a mechanic for handling this (something like the Hero System 'damage class' system would work, but would produce rather un-gurpslike numbers).