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Old 12-05-2013, 01:45 AM   #17
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Why can't claws and teeth have an armor divisor?

Quote:
Originally Posted by malloyd View Post
I'm just about certain it's because they are holdovers from the 3rd edition rules.
No, given that 3rd edition claws were totally different (15 point claws for +2 damage, 40 point claws for Swing/Cut or Thrust/Imp damage, 55 point claws for both) I doubt it's a holdover. More likely it's just because applying advantages to claws can be ridiculously cheap (ST damage is normally a ridiculously terrible deal compared to innate attack, but not when you put 500% worth of advantages on 3 point crushing claws) and GURPS doesn't have a mechanic for handling this (something like the Hero System 'damage class' system would work, but would produce rather un-gurpslike numbers).
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