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Old 10-17-2012, 01:29 PM   #50
Nymdok
 
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Join Date: Dec 2006
Location: Houston
Default Re: Z tactics against Military

Quote:
Originally Posted by Kromm View Post
Combo scenarios are great for "All Hell breaks loose!" campaigns, and I recommend them in the Zombies manuscript. There's no good reason not to have infected living, undead ghouls, brainwashed super-soldiers-turned-zombies, drug-using psychos, and so on all in one situation. It may well be that if zombies become a low-grade problem and somebody else creates different zombies to close the "zed gap," crazy and evil folks will draw a line through those two points, extrapolate to a thousand other zombies, and fill the world with so many menaces that the collective zombie problem is no longer a low-grade one, even if no one zombie type is especially dominant.
I central malevolent bad guy/group upgrading the Zs is an interseting notion and one that solves a few story issues.

It gives you an opposing force that your players can identify with and more importantly target. Its, historically, human nature to capitalize on major events, good or bad, and someone seeing this as their opportunity to seize control of the city, county, country or world is, within the genre, reasonable.

Zed Research and Development, as weird as it sounds, allows you to introduce more variants, similar to Left 4 Dead and continue to upgrade them as the Characters grow in strength.

Finally it solves where the z tactics/strategy (if any) come from.

Nymdok
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