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Old 08-27-2016, 04:02 AM   #2
Flyndaran
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Cost Factor for odd Armor

I would assume about the same price in materials, but how much vendors/crafters demand for out of the ordinary gear is campaign specific.

"Toe-walkers"? Do you mean digitigrade like most mammals rather than our plantigrade like bears?
If so, then it probably isn't technically harder to make shoes/boots for. Its again depends on crafter's experience and exotic gear markup.
Sorry to sound like a broken record, but most of how much refitting would cost depends on crafter experience and markup. Though it may cost a bit more due to adjusting support components in torso armor. You can't just cut holes and hope none of the removed bits were necessary to hold everything together. I imagine as I'm not a tailor/armorer.
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