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Old 06-17-2019, 04:11 PM   #17
Michael Thayne
 
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Join Date: May 2010
Default Re: Why adventuring parties?

Quote:
Originally Posted by martinl View Post
Maybe your dungeons are less cramped and twisty than mine, and/or your monsters weaker, but my experience is that formation fighting in a dungeon is nice but not decisive and large mook groups are similarly nice but not decisive.

Sure, if you throw endless waves in, eventually you'll overwhelm most things, but the cost will be prohibitive, and as others have pointed out there is some stuff that will actually get stronger.

That said, it might be interesting set a delve in a dungeon that an army has recently failed to assault. Reeking carrion everywhere, many monsters and soldiers slaughtered, and the things that feed on death running amok, greatly increased in numbers and power.
I'm almost tempted to write a parody setting involving a mega-dungeon which the local baron claims the right to exploit much as one would a silver mine. The baron's strategy for doing so involves swarms of 62-point hirelings with a few 125-point hirelings mixed in. His attitude towards his employees is that of a gilded age robber baron. Then instead of dungeon delving, you could focus the campaign on organizing a rebellion against the evil baron.
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