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Old 08-15-2015, 12:32 PM   #13
evileeyore
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Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Using Skills in unorthadox ways

Quote:
Originally Posted by whswhs View Post
I think at least you will find Perks and Quirks well worth the money.... Impulse Buys just really doesn't fit my personal campaign style...
My group gets no use out of Quirks, for us it's all Perks, Enhancements, Limitations, Impulse Buys*, and now Talents**.

I've flirted heavily with Imbuements and Players occasionlly look through it before chargen, but ultimately they think it's a waste when Real Powers (TM) are allowed (I may have to run a game with Imbuements being the only access to powers).

Wildcards was very handy in finally helping me decide how much I really dislike Wildcard skills. Money very spent in my opinion. ;)



* In that I ripped everything I liked out and reprinted it as a much shorter couple of pages with heavy referencing back to Impulse Buys. The book itself doesn't get opened very often.

** Now that I've 'heavily' limited attributes, they are looking for other 'cheap' ways to advance groups of skills.
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