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Old 10-13-2019, 07:03 AM   #37
evileeyore
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Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: "Could be worse" advantage

Quote:
Originally Posted by Donny Brook View Post
Your examples do not explain (1) how you set parameters on what 'normal' Serendipity would provide in a given case...
The parameter is "to add one not impossible thing to the scene" or to provide for "a lucky break in the activity one is partaking off". You know, basically what it says in the Advantage itself.

Add this to:

"For instance I never allow Serendipity to be a "free gimme", but a rather circumstance shift to allow a roll to 'get them out of or decrease trouble'. Or, in 'Serendipity situations' where they are already getting a roll, a use of Serendipity gives them a maximum roll (Frex if faced with a Scavenging roll for find rations and water)."

... and it should be pretty clear at this point?

Quote:
...or (2) how you figure out what -20% Limitation worth of problems should remain after use of Limited Serendipity.
Same way I would for every other not explicitly defined parameter in a roleplaying (which is quite a lot), by what feels right for the game.

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Or why does the explosion shred his gear instead of crippling a leg?
Because the GM says so.

Quote:
It could be worse, he could be dead.
:|
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