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Old 02-06-2018, 04:52 PM   #21
smurf
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Join Date: Jun 2005
Location: Bristol
Default Re: [Basic] Advantage of the Week (#51): Extra Arms

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Originally Posted by Otaku View Post
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Discussion Starters

This is (usually) a generic list of questions for those who want to participate in the discussion but need a little help. If you already know what you want to say, feel free to skip these. ;)
  • Have you ever taken this trait for one of your PCs or NPCs? How did it work out?
  • Is there anything this trait does really well?
  • Is there anything you think this trait could or should do differently?
  • Any related traits you believe are necessary for full discussion? Go ahead and bring them up, but remember that this is a thread for Elastic Skin.
  • Any thoughts on how the 4e version of these traits compares to them in earlier editions?
Call it tropey but I originally started with a modified race with a +1SM Tail.

The main idea was they could hang from it. But it was one arm.

Arm ST +12 was needed for the max one armed lift allowance.

It was flexible, so I gave it constriction attack.

It's a tail so I decided to give it an inconvenience position. Chairs, cars, public transport, clothes etc etc had to cater for this rather long appendage.

Of course it has no fine manipulators or at least it is a 'thumb' it can push buttons and squeeze things so it isn't truly NFM. So I gave it no digits.

I suppose if the limb is +1SM would the Arm ST be entitled to a -10% discount?
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