Quote:
Originally Posted by Eidoloclast
Merle is intended to be an anticlimax / pushover bathos moment as opposed to a real boss fight, yeah. My group snuck up, saw where he was, and then charged up an 18d6 explosive lightning-bolt and threw it at him, killing him before combat even began.
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Clever move on your party's part (Perception 14 means the tactic isn't exactly a given without the right spells) but he doesn't seem that anti-climactic to me. Only 9 HP but Unkillable and DR 5, Hard to Subdue 6, MR 6 means he'll be around for awhile. HPT means he won't care about shock so he'll be a reasonable threat for the duration. Looks to me like he should last more than a couple of turns.