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Old 06-04-2018, 03:24 AM   #792
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: D&D does easy healing --> Clone it?

Quote:
Originally Posted by Rick_Smith View Post
I decided that risky combats were good, but long healing times while not adventuring were bad. Therefore, I thought of a way to add healing to my campaign which fixed the latter, but left the former alone.
So we're in agreement?

Quote:
If someone says, "the ideal game is D&D, so let's make TFT more like D&D", then that is taking a risk.
In this forum? Indeed. They might get tarred and feathered.

D&D definitely has the "come in, clean out three rooms, leave to recover" effect. The healing runs out because the clerics have a finite supply of magic before needing to rest. The party needs to make a decision as to whether to retreat to rest or to rest in situ but there's a pause after any really tough fight.

For most campaigns I'd rather make healing super-easy, and delete the pause. But there is some campaign-dependence here.
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