Quote:
Originally Posted by scc
So it's been rattling around my brains for some time to use the Decanic Correspondences from Thaumatology to create a pantheon of gods for GURPS.
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Other posters have mentioned the Aethyrs already, but I'll go into a bit more detail. GURPS Cabal, the book in which the decans were introduced, has you covered; each decan has a corresponding "Aethyr". These are explicitly called "the true gods of the Hermetic worldview" on CB121. Aethyrs are powerful spiritual patrons of their respective decans, residing in the Iconic Realm of Briah. They "have complete control over the energies they personify" and "are able to draw on near-infinite amounts of energy within their own domains." None of them are statted, but they are given names and epithets distinct from the names of their decans, and descriptions of the forms each one typically takes both in dreams and visions and when encountered on their home plane.
Quote:
Originally Posted by scc
The problem is that I'd really like to emphasise the existing connection to magic and spells, ideally each Decan/God will have a sphere of influence, a domain if you will, over roughly equal amounts of human existence and roughly the same number of spells.
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In Cabal, some decans don't have spells associated with them because each college was associated with a decan and there were more colleges than decans -- this left 13 "empty decans" without spells. The in-setting justification for this was that each decan has an associated with a Word of Power spoken by God to create the world, and only 23 of those had yet been discovered. I would divorce the connection between the decans and the colleges and decide on a case-by-case basis whether a given spell receives bonuses or penalties from a given decan.