Quote:
Originally Posted by AlexanderHowl
Generally why I prefer Energy Accumulation Path/Book Magic over Standard Magic or Threshold Magic, it hits that sweet spot of efficiency and effectiveness without creating strange magical economies.
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I find Energy Accumulation annoyingly complex and would be actively dissuaded from using it as a PC. If you wonder I didn't like when I saw the roots of it during the Falkenstein playtest lo these any years ago.
Just as a note and rueful one since I was a playtester for Cabal but I find decanic modifiers and their accompanying rules too complex in actual play as well.
Judging by the people I play with any of Gurps major magic systems are near or beyond the complexity limits of what they'd like to play. Even when I GM and handle some of the complexity off-screen I.e. don't bother the players with it even standard Magic gets somewhat simplified.